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Text File  |  1997-11-18  |  3KB  |  177 lines

  1. //-----
  2. // Sfx packet definition file.
  3. // Only editable by Anthony Bowyer-Lowe.
  4. //-----
  5.  
  6. //-----
  7. //# PACKET: InterfaceMyFist
  8. // Last Edited: 11/18/97 - 10:32:45.
  9. // File Format: 1.0.
  10. //-----
  11.  
  12. #define SFX_BUTTONDOWN                   0
  13. //# NAME: ButtonDown
  14. //# PRIORITY: 1
  15. //# TYPE: 1
  16. //# FLAGS: 1
  17. //# SNDS: 1
  18. //#-----
  19. //#     SAMPLE: BUTTONA1
  20. //#     FREQ: 16000
  21. //#     FREQDEV: 0
  22. //#     VOLUME: 255
  23. //#     LOOP: 0
  24. //#     ATTACK: 0
  25. //#     RELEASE: 0
  26.  
  27. #define SFX_BUTTONUP                     1
  28. //# NAME: ButtonUp
  29. //# PRIORITY: 1
  30. //# TYPE: 1
  31. //# FLAGS: 1
  32. //# SNDS: 1
  33. //#-----
  34. //#     SAMPLE: BUTTONA1
  35. //#     FREQ: 24000
  36. //#     FREQDEV: 0
  37. //#     VOLUME: 200
  38. //#     LOOP: 0
  39. //#     ATTACK: 0
  40. //#     RELEASE: 0
  41.  
  42. #define SFX_DUD                          2
  43. //# NAME: Dud
  44. //# PRIORITY: 5
  45. //# TYPE: 1
  46. //# FLAGS: 1
  47. //# SNDS: 1
  48. //#-----
  49. //#     SAMPLE: dud01
  50. //#     FREQ: 11000
  51. //#     FREQDEV: 0
  52. //#     VOLUME: 150
  53. //#     LOOP: 0
  54. //#     ATTACK: 0
  55. //#     RELEASE: 0
  56.  
  57. #define SFX_RUMBLECLAP                   3
  58. //# NAME: RumbleClap
  59. //# PRIORITY: 75
  60. //# TYPE: 1
  61. //# FLAGS: 2
  62. //# SNDS: 1
  63. //#-----
  64. //#     SAMPLE: Thndr06
  65. //#     FREQ: 22050
  66. //#     FREQDEV: 0
  67. //#     VOLUME: 255
  68. //#     LOOP: 0
  69. //#     ATTACK: -10
  70. //#     RELEASE: -1
  71.  
  72. #define SFX_PSXSELECTOR                  4
  73. //# NAME: PsxSelector
  74. //# PRIORITY: 5
  75. //# TYPE: 1
  76. //# FLAGS: 1
  77. //# SNDS: 1
  78. //#-----
  79. //#     SAMPLE: button01
  80. //#     FREQ: 28000
  81. //#     FREQDEV: 0
  82. //#     VOLUME: 200
  83. //#     LOOP: 0
  84. //#     ATTACK: 0
  85. //#     RELEASE: 0
  86.  
  87. #define SFX_BUTTONAPPEAR                 5
  88. //# NAME: ButtonAppear
  89. //# PRIORITY: 10
  90. //# TYPE: 1
  91. //# FLAGS: 1
  92. //# SNDS: 1
  93. //#-----
  94. //#     SAMPLE: appear01
  95. //#     FREQ: 44100
  96. //#     FREQDEV: 0
  97. //#     VOLUME: 200
  98. //#     LOOP: 0
  99. //#     ATTACK: 0
  100. //#     RELEASE: 0
  101.  
  102. #define SFX_MAGICAPPEAR                  6
  103. //# NAME: MagicAppear
  104. //# PRIORITY: 15
  105. //# TYPE: 1
  106. //# FLAGS: 3
  107. //# SNDS: 1
  108. //#-----
  109. //#     SAMPLE: anvil02
  110. //#     FREQ: 44100
  111. //#     FREQDEV: 0
  112. //#     VOLUME: 100
  113. //#     LOOP: 0
  114. //#     ATTACK: 0
  115. //#     RELEASE: 0
  116.  
  117. #define SFX_RELOAD                       7
  118. //# NAME: Reload
  119. //# PRIORITY: 75
  120. //# TYPE: 1
  121. //# FLAGS: 3
  122. //# SNDS: 1
  123. //#-----
  124. //#     SAMPLE: timer03
  125. //#     FREQ: 22050
  126. //#     FREQDEV: 0
  127. //#     VOLUME: 175
  128. //#     LOOP: 0
  129. //#     ATTACK: 0
  130. //#     RELEASE: 0
  131.  
  132. #define SFX_MONEY                        8
  133. //# NAME: Money
  134. //# PRIORITY: 100
  135. //# TYPE: 1
  136. //# FLAGS: 0
  137. //# SNDS: 1
  138. //#-----
  139. //#     SAMPLE: money
  140. //#     FREQ: 22050
  141. //#     FREQDEV: 0
  142. //#     VOLUME: 175
  143. //#     LOOP: 0
  144. //#     ATTACK: 0
  145. //#     RELEASE: 0
  146.  
  147. #define SFX_NOTDONE                      9
  148. //# NAME: NotDone
  149. //# PRIORITY: 128
  150. //# TYPE: 1
  151. //# FLAGS: 0
  152. //# SNDS: 1
  153. //#-----
  154. //#     SAMPLE: notdone
  155. //#     FREQ: 22050
  156. //#     FREQDEV: 0
  157. //#     VOLUME: 255
  158. //#     LOOP: 0
  159. //#     ATTACK: -7
  160. //#     RELEASE: 0
  161.  
  162. #define SFX_YES                         10
  163. //# NAME: Yes
  164. //# PRIORITY: 5
  165. //# TYPE: 1
  166. //# FLAGS: 1
  167. //# SNDS: 1
  168. //#-----
  169. //#     SAMPLE: ooo
  170. //#     FREQ: 22050
  171. //#     FREQDEV: 0
  172. //#     VOLUME: 100
  173. //#     LOOP: 0
  174. //#     ATTACK: 0
  175. //#     RELEASE: 0
  176.  
  177.