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PC Gamer (Italian) 29
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PC Gamer IT CD 29 1-2.iso
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Sound
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H
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INTAFACE.H
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Text File
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1997-11-18
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3KB
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177 lines
//-----
// Sfx packet definition file.
// Only editable by Anthony Bowyer-Lowe.
//-----
//-----
//# PACKET: InterfaceMyFist
// Last Edited: 11/18/97 - 10:32:45.
// File Format: 1.0.
//-----
#define SFX_BUTTONDOWN 0
//# NAME: ButtonDown
//# PRIORITY: 1
//# TYPE: 1
//# FLAGS: 1
//# SNDS: 1
//#-----
//# SAMPLE: BUTTONA1
//# FREQ: 16000
//# FREQDEV: 0
//# VOLUME: 255
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
#define SFX_BUTTONUP 1
//# NAME: ButtonUp
//# PRIORITY: 1
//# TYPE: 1
//# FLAGS: 1
//# SNDS: 1
//#-----
//# SAMPLE: BUTTONA1
//# FREQ: 24000
//# FREQDEV: 0
//# VOLUME: 200
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
#define SFX_DUD 2
//# NAME: Dud
//# PRIORITY: 5
//# TYPE: 1
//# FLAGS: 1
//# SNDS: 1
//#-----
//# SAMPLE: dud01
//# FREQ: 11000
//# FREQDEV: 0
//# VOLUME: 150
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
#define SFX_RUMBLECLAP 3
//# NAME: RumbleClap
//# PRIORITY: 75
//# TYPE: 1
//# FLAGS: 2
//# SNDS: 1
//#-----
//# SAMPLE: Thndr06
//# FREQ: 22050
//# FREQDEV: 0
//# VOLUME: 255
//# LOOP: 0
//# ATTACK: -10
//# RELEASE: -1
#define SFX_PSXSELECTOR 4
//# NAME: PsxSelector
//# PRIORITY: 5
//# TYPE: 1
//# FLAGS: 1
//# SNDS: 1
//#-----
//# SAMPLE: button01
//# FREQ: 28000
//# FREQDEV: 0
//# VOLUME: 200
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
#define SFX_BUTTONAPPEAR 5
//# NAME: ButtonAppear
//# PRIORITY: 10
//# TYPE: 1
//# FLAGS: 1
//# SNDS: 1
//#-----
//# SAMPLE: appear01
//# FREQ: 44100
//# FREQDEV: 0
//# VOLUME: 200
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
#define SFX_MAGICAPPEAR 6
//# NAME: MagicAppear
//# PRIORITY: 15
//# TYPE: 1
//# FLAGS: 3
//# SNDS: 1
//#-----
//# SAMPLE: anvil02
//# FREQ: 44100
//# FREQDEV: 0
//# VOLUME: 100
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
#define SFX_RELOAD 7
//# NAME: Reload
//# PRIORITY: 75
//# TYPE: 1
//# FLAGS: 3
//# SNDS: 1
//#-----
//# SAMPLE: timer03
//# FREQ: 22050
//# FREQDEV: 0
//# VOLUME: 175
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
#define SFX_MONEY 8
//# NAME: Money
//# PRIORITY: 100
//# TYPE: 1
//# FLAGS: 0
//# SNDS: 1
//#-----
//# SAMPLE: money
//# FREQ: 22050
//# FREQDEV: 0
//# VOLUME: 175
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0
#define SFX_NOTDONE 9
//# NAME: NotDone
//# PRIORITY: 128
//# TYPE: 1
//# FLAGS: 0
//# SNDS: 1
//#-----
//# SAMPLE: notdone
//# FREQ: 22050
//# FREQDEV: 0
//# VOLUME: 255
//# LOOP: 0
//# ATTACK: -7
//# RELEASE: 0
#define SFX_YES 10
//# NAME: Yes
//# PRIORITY: 5
//# TYPE: 1
//# FLAGS: 1
//# SNDS: 1
//#-----
//# SAMPLE: ooo
//# FREQ: 22050
//# FREQDEV: 0
//# VOLUME: 100
//# LOOP: 0
//# ATTACK: 0
//# RELEASE: 0